![]() It's impressive, but hopefully the instances where cars were clipping through each other was just a quirk of the preview code. The replay at the end of each race shows the action from a variety of angles, just as you'd expect from a modern racing game. Both events took place on overcast days, giving the races a nicely moody atmosphere, and while both courses were relatively flat, there were slight variations in terrain which left the Renault bouncing about a little oddly. This being the beginning of the game, cruising to first (in a field of eight) in both races wasn't a problem. Choosing the Clio Cup, the objective was to finish forth or above across the two tracks - Silverstone National and Brands Hatch, from behind the wheel of a Racing Renault Clio (which weighs in at 930kg, with a BHP of 190 and can go from 0-60 mph in 4.1 seconds for those who are counting). From Tier 1 we had a choice of two cups - the Autosport Clio Cup and the Japanese Works Cup. Once we'd succeeded in doing a lap of Eastern Creek without bursting into flames, the World Tour mode proper opens up. Thankfully, the touch screen has a top down map of the course, so you're able to see most (but not all - the map can be a little deceptive) serious corners before you hit them, and I guess like any simulation, you really need to learn the courses before you can master them anyway. The resolution is such that they only resolve into something your brain recognises when it's too lateā¦ and you slam into a wall. The second thing, however, is that you simply can't see turns coming up. ![]() The first thing that struck us about the game is the smooth frame rate - it moves along at quite a good clip. Hopping in, we selected World Tour mode and were immediately whisked off to Eastern Creek for a trial lap around the course. First up, this game packs a huge amount of content and countless options.
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